General Details About this Part
To work with the cheats in this part, you must start the demand system into the game. This could be carried out by pushing “
” for a us notepad (key over the tab key). But, some European notepads need the letters “o”, “/” or ” ` “. In case your notepad calls for a key that is different please leave a remark below mentioning the respective key as well as your keyboard language.
Once you have exposed your demand system, it is possible to enter “help” to see the full a number of all of the feasible commands. Enter “help” + one demand to get a description and enter “example” + one demand to obtain a tangible example with the respective impact explained
– Door: Lock or unlock doors
Command: ‘lock or unlock’ home ‘door title’
Example: lock door masterbedroom // lock home “master bed space” = secure the master suite home
Feasible values for 3rd term: choose any home and place its name (without “door”)
Note: helpful to secure away figures even yet in rooms there isn’t an integral for.
– Roaming: Prevent characters from moving away their present location
Command: ‘character’ name’ roaming ‘true or false’ allow
Example: Leah wandering allow that is false Leah will not disappear completely from her current location.
Note: (we) Some figures have actually limited wandering abilities, to see these places key in: roaming ‘person’s name’ list (II) to produce a character milf x videos that is certain every-where, type: roaming ‘person’s name’ clearlist (III) You may be much more exact and deny characters to visit particular places or even get near to certain individuals.
– WalkTo: Make characters walk up to a desired location
Command: ‘character’s title’ walkto ‘location name’
Example: amy walkto bed = make Derek leave your house
Feasible values for 3rd term: outside, sleep = master suite sleep, hottubseat1, and more.
– WarpTo: Make figures be teleported appropriate prior to you
Command: ‘person’s name’ warpto player
Example: Vickie warpto player = Vickie will show up prior to you.
Overcome: Make characters fight one another
Command: combat ‘character name(s)’ ‘passout or wakeup or battle’
Instance: combat Frank Derek battle = make Frank and Derek fight each other
Another instance: combat Frank passout = make Frank unconscious
Feasible values for third term: battle, wakeup, passout.
Records: as soon as Frank is passed away down, you can easily assist yourself because of the booze within the cabinet.
Closeness: sex with anybody
Command: closeness player ‘other person’s title’ ‘sex place’ sexualact
Example: intimacy player amy 10052 sexualact = Cowgirl with Amy.
Feasible values for 3rd term: 9000 = write out, 10000 = blowjob, 10011 = handjob, 10030 = missionary, 10050 = doggy, 10051 = masterbate, 10052 = cowgirl, 10053 = licking, 10054 = 69, 10055/56/57 = wall surface sex.
Available customizations # 1: 0 closeness ‘person’s title’ 10051
Example: 0 closeness Amy 10051 = make Amy masturbate
Viable modification # 2: ‘active man or woman’s name’ 0 ‘sex position’ ‘passive man or woman’s title’ closeness
Example: Amy 0 10050 Rachael closeness = make Amy simply simply simply take Rachael doggy
Note: (we) You will need to eliminate the clothing for the involved people, (II) you may make men bang each other, (III) All roles with the exception of 9000 “make out” are invalid with Arin and Dan.
Player: Adjust orgasm sensitiveness
Command: values player OrgasmSensitivity equals value
Example: values player OrgasmSensitivity equals 0
Note: ‘OrgasmSensitivity’ is case-sensitive. Value is ranging from 0 to 9, with 0 the slowest (no progress on Orgasm meter) and 9 the quickest. You could set the value that is decimal for instance 0.1 or 2.3.
Player: include what to your stock
Demand: player inventory add ‘item title’
Instance: player stock add merlot = have the merlot from Patrick in your stock
Note: (we) Additionally, there are shortcuts like mer = merlot and natty = lite that is natty be properly used for the ‘item title’ value, (II) those items is going to be taken out of their beginning inside your home.
Quest: Complete quests automatically
Command: quest ‘start or complete’ ‘ “quest title” ‘
Example: quest scavenger that is complete” = completes the quest Scavenger search
Feasible values for third term: make use of demand: quest list ‘person’s name’ to see which quests can be obtained
Note: you is only able to complete possibilities which you have previously started
Social: Increase friendship, love and drunk-level of characters
Command: social ‘target person’ player ‘number’ relationship include
Instance: social leah player 100 relationship add = increase love with Leah by 100
Feasible values for forth term: good and negative figures, start around -30 to +30 (? )